![]() This forces players to choose skills and feats that give a more immediate benefit. ![]() Armor Proficiency: Light, Critical Strike, Sniper Shot, Weapon Proficiency: Blaster, WP: Blaster Rifle, WP: Melee Weapons, Sneak Attack I, Scoundrel's Luck. Scoundrel - A skillful rogue that gets by on stealth and guile.The Scoundrel is our personal favorite. You are going to be investing 60+ hours into this adventure and it's going to be 60 hours filled with dialogue and choices. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. ![]() Once you become a Jedi, you'll be a main focus of combat. Any attribute can be increased to a maximum of 18 at this time, but beyond 14 there are increased point costs: With a game such as this, it's very easy to stray from the path and flit in and out of dark or light actions. Why pick anything other than a plasma sword that can cut through almost anything with ease however, if a character is built around using blasters they can be just as deadly. Guardian will allow for Force Jumps this prevents players from having to sneak all the way to an enemy. They strike a balance between the physical and mental disciplines of the Jedi Order. The Guardian gains a feat at the follow levels: A Guardian with 10 CON will gain 10 VP per level. ![]() In a gun battle, he's your man and can offer excellent support from the rear. This build mimics the Jedi Master Obi-Wan Kenobi's abilities. ![]()
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